Games and gamification in market research: Increasing consumer engagement in research for business success (Record no. 21509)

MARC details
000 -LEADER
fixed length control field 00560nam a22001457a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780749483357
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 658.830285
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Adamou, Betty
245 ## - TITLE STATEMENT
Title Games and gamification in market research: Increasing consumer engagement in research for business success
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. London
Name of publisher, distributor, etc. KoganPage
Date of publication, distribution, etc. 2019
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 333p., note., ind., 23 cm X 16 cm
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision marketing research
-- methodology; marketing research
-- data processing
-- games
-- computer games
-- gamification
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Date last checked out Price effective from Koha item type
    Dewey Decimal Classification     New Arrivals KEIC KEIC 03/31/2023 Free 3527.00 Free 2 658.830285, ADA 22302 07/27/2023 07/13/2023 03/31/2023 Donated Book
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